Resources
This page introduces resources, the state and logic they carry, and their lifecycle in the Anoma protocol.
Resources are atomic units of state and logic. In the following, we give an overview of the resource state, resource logics, data that can be derived from resources, as well as their lifecycle in the Anoma protocol.
State
Resources are associated with state, i.e., a label, a quantity, and a value.
Label
The label can contain arbitrary data describing the resource and determining its kind. Examples for label data are the name and symbol of a currency, the species of an apple, or a message associated with a specific channel in a messaging application.
Value
The value field can contain arbitrary data associated with this specific resource. Examples for value data are information about the owner, the fruitiness of a fruit, or the text in a message. The difference to the label field is that this data is not influencing the resource kind.
Quantity
The quantity indicates the number of units that the resource represents. In practice, resources are often split and joined. For example, Alice owning a 10 USD resource might want to give 4 USD to pay someone and keep the remaining 6 for herself. In some cases, only one resource instance should ever exist (e.g., for a message or an NFT).
10 šµ {owner : 0x123...}
2 š {fruitiness : 8 / 10}
1 š {text : "I ā¤ļø u"}
10 USD
resource
2 GreenApple
resource
1 Message
Resource
There are more fields that are part of the resource object and make up its state. To learn about them, visit the resource object section.
Logic
Besides state, resources are associated with a logic function. The logic function enforces predicates checking data, e.g., in the resource itself, the transaction or resources in the same transaction context.
šµ Logic
š Logic
š Logic
This resource can be transferred if the owner signs a message specifying the new owner.
This apple can be eaten if the fruitiness is at least 3.
This message can be edited by the author being encoded in the label.
Kind
The resource kind determines its fungibility and is computed as the hash of its logic and label.
The kind is used to check if transactions are balanced (which will be explained in the resource machine section) and is a requirement for a transaction to be executed.
Lifecycle
Resources have a lifecycle with three stages:
Created
A resource is created after its commitment was added in the Merkle tree (see Creation) of the controller (e.g., blockchain) the resource will live on.
Consumed
A resource is consumed after its nullifier was added to the nullifier set (see Consumption) of the controller (e.g., blockchain) the resource lived on.
Creation
To create a resource, its commitment must be computed by hashing the resource object.
The commitment is then put into a transaction. After execution, the commitment is added to a Merkle tree.
Consumption
To consume a resource, its nullifier must be computed by hashing the resource object and a secret called the nullifier key.
The nullifier is then put into a transaction. After execution, the nullifier is added to a nullifier set. This nullification mechanism makes the consumption of the resource unlinkable to its past creation.
Current private devnet The current devnet supports only the transparent ARM in which the nullifier key is always 0.
Ephemeral Resources
In some cases, it is required to create resources that just exist over the course of the transaction. These resources are called ephemeral and can be identified by a dedicated flag in the resource object data structure. This is often used to balance out transactions that otherwise would be unbalanced, for example, when resources are initially created or finally consumed. Another use case is to write advanced intents that express optionality or have more sophisticated constraints. The latter is achieved by creating an ephemeral intent resource expressing the preferred state transition and constraints that can then be matched and consumed by a solver.
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